YouTokens
Designing a point-based system to boost engagement between Creators and their viewers
Year
2023
Platform
Web/Mobile
Type
UX/UI Conceptual Project
Role
Sole Researcher and Designer
TLDR;
The stagnation of YouTube Gaming can be attributed to a lack of engaging viewer experiences. By leveraging insights from research, benchmarking competitors, and iterative design, the YouTokens feature aims to bridge this gap. It offers immediate engagement and feedback, creating a personalized, enjoyable, and inclusive experience for creators and their viewers. The proposed solution aligns with user, business, and technical goals, providing a path towards revitalizing YouTube Gaming's growth in the highly competitive live streaming industry.
INTRODUCTION
WHY HAS YOUTUBE GAMING HIT STAGNANT GROWTH IN A BOOMING INDUSTRY?
The YouTube Gaming sector entered the booming live streaming industry with promising growth potential. However, it has faced stagnation despite initial success in the year of 2020.
UNDERSTANDING THE PROBLEM
ASSUMING THAT MAJORITY OF USERS ARE EXPERIENCING FAMILIARITY BIAS
Each user can influence the attitudes and behaviors of one of another..
IDENTIFYING THE GAP IN VIEWER EXPERIENCE
Source: Wang M, Li D (2020) What motivates audience comments on live streaming platforms?. PLOS ONE 15(4): e0231255. https://doi.org/10.1371/journal.pone.0231255
"Participation in rituals that allow individuals to be performers will lead to higher levels of emotional energy and greater involvement."
Theme 1: Engagement
Theme 2: Exclusivity
Theme 3: User Adoption

MARKET RESEARCH

PRDOUCT GOALS
DESIGNING A NATIVE AND ENGAGING FEATURE
SiteMap
Creator Flow
Complete Request
LOFI DESIGNS
FOLLOWING THE SITEMAP AND USER/TASK FLOWS
I started off with sketching to get the creative juices going and once I had a vision I started to bring those sketches into Figma.
New Feature Modal

Dashboard Lofi

Chat Lofi

Shop Display

Edit/Custom Reward

CREATOR'S SIDE
PROTOTYPE
To get the full experience you can explore the desktop and mobile prototype
I decided to prototype the viewer experience for usability testing as it holds a great significance in creating a delightful user interaction with the Creator that will have YouTokens enabled.
TESTING AND ITERATION
An 80% Success Rate
I recruited five users to participate in testing the viewer experience of YouTokens. The viewer experience holds great significance in creating a delightful user interaction, especially since our primary users actively seek an elevated level of engagement with their viewers. Consequently, it was crucial for me to guarantee that secondary users have a stellar experience as well. In order to achieve this, I inquired about the participants' preferred devices for watching streams and provided them with the corresponding prototypes. This approach enabled me to collect valuable feedback, which I then utilized to enhance the viewer experience for our users.
FINAL
2 major changes to the UI for accessibility
Fun fact, Color perception changes across the visual field. It is best in the fovea and declines in the periphery. Sensitivity to red–green color variations declines more steeply toward the periphery than sensitivity to luminance or blue–yellow colors.. so instead of green, I changed gaining points to a blue color and bumped up the font.
Thorsten Hansen, Lars Pracejus, Karl R. Gegenfurtner; Color perception in the intermediate periphery of the visual field. Journal of Vision 2009;9(4):26. doi: https://doi.org/10.1167/9.4.26.
reflections
Thinking about the future…
Enabling membership only tokens
if you're a YouTube Partner, you can enable "allow viewers to earn tokens by ad watches"
An extension store where developers can build within YouTube's API and offer other engagement tools (this one is super tricky just because all the engagement apps built their products around Twitch, but I believe some have already started to make changes to adjust to Facebook gaming and YouTube gaming.) but we could monetize on those rewards by working with 3rd party integrations.
A More Dynamic Prototype - There were a lot of limitations with figma as I wanted to build the whole experience out from when the creator lands on their YouTube page & the new modal feature pops up to them actually getting it set-up.
Testing on the creator side - this relates to a more dynamic prototype but I did want to focus more on the secondary user as they'd be utilizing it more than the actual creator
CONCLUSION
Wow, I'm really amazed that I got across the finish line! At first, I was doubting myself in this project because I wanted to be “innovative” but what I learned is that when you do your research & understand why & how other businesses are successfully catering to the problem that you're solving for, you take that & you learn to make it unique. There was a lot that actually went into this project but I wanted to keep it high-level. Here are some things that I've learned along the way!
DOCUMENT EVERYTHING - I didn't do this at the very beginning & more towards the end, I know.. Alexus shake my head
Strategy is key - I actually couldn't think of a solution until I created project goals, I was very hesitant on what I should build but from research & understanding how YouTube is currently making money made sense to create a mvp that wasn't subscription based.
Trust the process - There were times I kept getting in lost with other frameworks, but design is iterative & not linear. As soon as I decided to make decisions that made sense to my project, it started to go smoothly for me.